Then and now - The changes invovled - Expotees update #22

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I thought I'd write a post about the evolution of my text concepts through the pipeline of my project. Mainly because I feel that this is the biggest difference from concept to finalization. If you take a look at the first photo; this is the first test that I did of the original 'Text Badges' that I placed onto my tracked footage in Maya. I felt that it looks just too tacky, regarding fonts and text variations (e.g italics, bold, etc). I couldn't really change the font to anything other than maya's own set of fonts, because I wanted to use 3rd party fonts from sites such as Dafont.com, etc. I tried to import these fonts into maya to use for the 'Text Badges', but Maya wouldn't support the fonts. When I found a badge that Maya supported, it wouldn't render the polygons correctly. Instead, it made stretch marks across the fonts and wouldn't smooth the text out. This was a real issue, and after researching this problem further, I couldn't actually fix it. This is apparently a "known issue" in Maya's text tool. With this in mind, I decided to revert to using 2D text.

 

gsfsd

 

Sherlock holmes

With the 3D text not upto the standard I wanted, I decided to look back at my moodboards for other ideas. Originally I didn't mind whether I used 2D or 3D text, so after finding out from tests that 3D looked too tacky and out of place, I looked at Sherlock Holmes for some inspiration.

 

sher

 

As you can see, the text looks really effective, informative, bold, stylish and really appealing (well that's how it looks to me anyway!). I really liked the design of the vfx in this series, so I decided to take some of the ideas from this and experiment. After a couple of tests with 2D txt in maya, I found that it just wasn't responding how I wanted it to. I decided instead to use PhotoShop, and draw the text by hand. I then exported these text badges with an alpha channel, and set them up on planes in Maya. In the next post I will continue this text development... 

 

- Josh Docherty - 3D Modeller & vfx artist



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