invoker

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Invoker
CARL

 

FACTION: THE DIRE
PRIMARY ATTRIBUTE: INTELLIGENCE
ATTACK TYPE: RANGED
ROLE(S): CARRY, DISABLER, GANKER, INITIATOR, PUSHER, ESCAPE, SEMI-CARRY

Invoker's Stats
STR 61.5 at 25 (19 + 1.7/level)
AGI 67.5 at 25 (20 + 1.9/level)
INT 84.5 at 25 (22 + 2.5/level)
HEALTH 1651 at 25
MANA 1326 at 25
DAMAGE 35 - 41
RANGE 600
ARMOR 1.8
MOVEMENT 280

Quas
Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas
instance...

Wex
Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex
instance...

Exort
Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort...

Invoke
Combines the properties of the elements currently being manipulated, creating a new spell at
the...

In its earliest, and some would say most potent form, magic was primarily the art of memory. It
required no technology, no wands or appurtenances other than the mind of the magician. All the
trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in
rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in
those days were the ones blessed with the greatest memories, and yet so complex were the
invocations that all wizards were forced to specialize. The most devoted might hope in a
lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were
content to know two, and it was not uncommon for a village mage to know only one—with even that
requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when
he might be called to use it. But among these early practitioners there was one exception, a
genius of vast intellect and prodigious memory who came to be known as the Invoker. In his
youth, the precocious wizard mastered not four, not five, not even seven incantations: He could
command no fewer than ten spells, and cast them instantly. Many more he learned but found
useless, and would practice once then purge from his mind forever, to make room for more
practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such
power that those who cast it in the world's first days are among us still (unless they have
been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their
secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all
others, and his mind somehow still has space to contain an immense sense of his own worth...as
well as the Invocations with which he amuses himself through the long slow twilight of the
world's dying days.



About the author

wlson14

hello Bilanders

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