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The name may not sound like much known here , but among anime fans and Japanese culture , aka otaku , is a very common term . Those who follow this universe and often demand to know more than the basicão (type , manga Naruto or One Piece ) knows well what it means Visual Novel - term .

What is Visual- Novel ?
According to Wikipedia.pt :

Visual- novels (ビ ジ ュ ア ル ノ ベ ル, bijuaru noberu ) is a genre of video games and PC quite common in Japan .

Games are focused on the plot, in which the player follows a story through words, music and images, and in some rare cases , scenes shot with real actors . In key moments of these games the player must decide which way the protagonist must follow and thus the game progresses . The development of the plot of these games often depend on the choices players make during the game. They are like movies or interactive books ; hence the name " visual novel " .
Note : And why Wikipedia ? Because they also have their own character thus Wikipe -tan :



If we make a comparison, Visual Novels would be something like the east adventures . The big difference is that this type of game has a huge approval of the Japanese public , so much so that over 70 % of games released for PC are like that. But before you , a crazy fan of adventures solve leaving for Japan, quiet there! The two are just alike and not alike. Both games are stopped and with little action , but the Visual- Novels can be more static than their western relatives. While the adventures still allow the player to touch the scene objects and therefore offer some " freedom " of exploration. Its eastern counterpart is a little different that point, and gameplay almost always limited to countless and tireless dialogue , which to make matters worse are all in Japanese , with very different kanji (seriously ! Vertigo is little !).

So far it seems boring, but let the legal part . This type of game is already programmed with several scripts , that is , the plot has a basic start, but its continuity and outcome of the arches , situations and stories will depend on you , the player .

Inside the game:
Here we'll get that famous philosophical relationship " Past > Gift> Future" in the cases of visual novels - has more to do with the logical relationship " Gift> Past > Destination " , but without discarding the previous one.

Generally, the stories are narrated by the main player who is living some point in his life, such as starting a certain school year in history ( Present) . In this, he ends up getting involved with other people (in this case , making friends with other students ) . Since then , will emerge various dialogues between the characters and over and alternatives to be chosen . Each of the choices made by the player will move to the storyline .



At one point in history , there are some " challenges " and many related to the past of the player and the people with whom he was involved . It is from there that the player will know the outcome of an arc or of history, because through the choices he has done, he has to use logic and thereafter not to have a sad ending , a violent outcome or some other unexpected surprise , trying to get that Happy End !

credts: www.animexis.com.br/2015/01/29/quinta-sama-adentrando-visual-novels/

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