User-centered Design in Mobile Application Development

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Introduction. User-centered Design in mobile application Development are focuses on mobile phone design that will be develop by. This article gives information to settle those problems on a mobile phone which affect the user’s experience. A lot of engineers and designers are doing a design that is satisfying and by centering the user needs. By gathering information by the user, doing testing just to capture the usability of a mobile phone product.

Summary. In this article its focuses about Users centered design on how could mobile phones works into the user. There are cases of studies focuses on how mobile manage the capability of users who will used it and by capturing the experience goals of the user said in the article. The author tells about how could the user works upon the mobile phones said into the article that “The most important aspect of the design process is to provide the user with the real usage context. For mobile phones this means users need to be able to touch the buttons and see software that feels like it is actually working”. This quote says about how could design work into the user that provides application or software that will user used.

CONCLUSION. When designing any products, it should be user centered design practices to help to ensure the product works. It should be implemented because by doing that thing it is possible that the products make successful. The one of the most important aspect of the design process is to provide the user with the real usage context. For mobile phones this means users need to be able to touch the buttons and see software that feels like it is actually working. Also in prototyping that used a paper to make sketches are good because they can be used for verifying the product requirements without any investments in technology or development. This will allow us to test as if we had the final product, but the prototype can be provided earlier and less expensively. In addition, methods and tools for observing and testing in the mobile context needs to be developed further. Our experience shows that realistic prototypes are even more important for understanding the detailed requirements of mobile. Even though we have had mobile phones and other mobile devices for some time, there will be an increasing number of opportunities for application developers. We are confident we can continue to use traditional proven design practices as we improve them and increase their flexibility for a more mobile environment.


Note: This article was by Kangas and Kinnunen, this is my explanation about there article.



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