expotees update - #13

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This week Ive mainly been preparing my logo to be able to render out for compositing. However, I realised that I need to actually model the inside of the cubes which made the logo aswell, or else they will be hollow. This will give off an unrealistic aspect of the composit that I don't want. This meant I had to spend about an hour or so modelling the inner areas of each cube. In the end I also added the render cube corners to add to the effect. The next step is to now import the logo into sIBLedit so that I can set the lighting up in Maya.

 

- Josh Docherty - 3D Modeller & vfx artist



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