CvS: Follow Up & Progress Report

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Well, summer vacation is upon us! On Tuesday our family is leaving for a well deserved vacation after a tough year.

I won't be 'plugged in' for the duration but I will have some trusty sketch books and drawing utensils with me. During which time I hope to design a lot of things that still need some attention.

As a follow up to my post on proportion I thought I'd show you a breakdown of the Antagonist.

 

Also, I thought I'd show you how I start most stories. For me, this is the quickest way to crack a story.

Throw down your ideas quickly. This is the first draft and you want to get all your ideas down before you start editing. I try to write it out as it plays out in my mind's eye. If I get stumped, I make a note and move on. If the block keeps you from moving to the next part, try to move on. Brainstorm the problem later; get down your ideas now.

This will probably end up as two or three pages when it's done.

One the drawing front, besides being locked away in a campsite for four days, I'm beginning to animate as a way of exploring the characters before going to final designs. I want to see how they work and know them before I start production. There's a saying or rule or law or something; you know how to animate the character only when you're done the production. I hope I can temper that a bit.

The first thing I want to animate is this:

I'm doing it in Photoshop as it's the closest thing to a classical process that I have at my disposal. I want to do the film digitally but I want it to be really classical in the look. I think I can get that with Photoshop. It's animation tools have come a long way in the last two versions.

Have a happy holiday Canada! Talk to ya next week!

 



About the author

SeanWickett

Toronto based animation artist. Busy, busy dad. Sheridan grad, class '02. Since then I've worked in almost every discipline in animation. I've worked on Nickelodeon, Disney, and Nelvana programs, to name a few. Prior to animation I worked as a model maker in the special effects industry. I got to…

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